![]() For an explanation of how the Traitor functions, see the Hunter section below.ĭuring the Game, the only way the Agent can be seen is if she is in Line of Sight to a Hunter miniature. The player that receives the Agent card is a Hunter Traitor who secretly works with the Agent to win. The Agent will choose one of these players to receive the Agent card, and the rest will receive a Hunter card. Place the additional Escape Point token on space H1.Īfter everyone has chosen their character, the Agent gives a secret role card to each player. Circle the corresponding location on the Agent’s movement sheet and place a mission token (blue side up) on the board at that space. The 4 potential objective-location groups are shown on the Agent’s movement sheet. There are 4 objectives, and the exact location of each is randomly determined at the start of the game. Then, the Agent selects her own character and 3 pieces of equipment to help evade the Hunters. Instead, the Agent writes down her moves and only uses her miniature to denote where she was last seen.Īt the start of the game, the Hunters select characters with special Agent-hunting abilities. The Hunters visibly move their miniatures, but the Agent does not. ![]() The Hunters must track the Agent and reduce her health to 0 or delay her for 40 turns.īoth the Agent and the Hunters are represented by miniatures on the game board. ![]() The Agent spends the game secretly moving around the board completing 3 of 4 objectives and then escaping. (In a 5-player game, one Hunter is a Traitor secretly helping the Agent.) Their goal is to stealthily complete objectives and escape.Įveryone else is a Hunter. Some other games that use hidden movement are Scotland Yard, Fury of Dracula, Letters from Whitechapel, and Star Trek: Starship Tactical Combat Simulator. Then, when the unit decloaks or otherwise becomes visible, the controlling player places the figure onto the board. Instead of moving a figure on a publicly visible board, hidden movement is usually accomplished by the unit’s controller secretly writing down the unit’s move. This allows games to simulate situations like a cloaked Klingon Warbird on the hunt or a secret agent infiltrating an enemy compound. Hidden movement in games is used to represent stealth/sneaking. Since I no longer have an upload schedule, emails will be infrequent. Enter your email address to subscribe to this blog and receive notifications of new posts by email.
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